Wednesday, November 2, 2016

64-bit

Why is double for pro-applications not acceptable?

Back when audio was a big thing, we wondered:

"We thought why would 24-bit floating point not be enough?"

"bigger than their 24 bit counterparts, and 100% bigger than the 16 bit equivalent. For example, 60 seconds of 44.1 kHz mono 16 bit audio will take up roughly 5 MB of hard drive space and require a data throughput of 83 kB/s. These figures will double at 32 bit. Still not huge numbers by today’s standards maybe, but 10 minutes of a 64 (mono) track session recorded at 32 bit and 192 kHz will take up roughly 28 GB and require data throughput of 48 MB/s just to play back."

1680 dB

32-bit floating point does nothing (1680) for us.

JP 2016/11/02
www.hifiart.ca

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