Why is double for pro-applications not acceptable?
Back when audio was a big thing, we wondered:
"We thought why would 24-bit floating point not be enough?"
"bigger than their 24 bit counterparts, and 100% bigger than the 16 bit
equivalent. For example, 60 seconds of 44.1 kHz mono 16 bit audio will
take up roughly 5 MB of hard drive space and require a data throughput
of 83 kB/s. These figures will double at 32 bit. Still not huge numbers
by today’s standards maybe, but 10 minutes of a 64 (mono) track session
recorded at 32 bit and 192 kHz will take up roughly 28 GB and require
data throughput of 48 MB/s just to play back."
1680 dB
32-bit floating point does nothing (1680) for us.
JP 2016/11/02
www.hifiart.ca
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